Void hunters codes12/21/2023 ![]() ![]() When you see an opponent, approach them from the back. The tactic is very easy, but extremely effective. The Mosquito is dangerous and quite the assassin. You can attache any other if you don't like the bomblet sprays, but anything larger than a mass driver will cause you to lose your front armor.) It's very effective against the Pelican, as you can just grappel to its side, with the frontal armor plate protecting you, and destroy it with the bomblet sprays. It's a Dragon chasis, obviously, and it has 3 armor plates, 2 grappeling hooks, 8 thrusters, and 2 bomblet sprays. ![]() (I've found a chasis model that should be fairly effective. Once you approached, then try to circle around the enemy, with them being unable to strike back, and you hitting massively. When you find your opponent in the radar, then approach with you being a few squares away, so you'll be able to engage him from a distance. If you control a Dragon, the always get in a good angle, even though your lasers will hit, your plasma ball might not - which should. You might find this ship very slow to escape a heavy barrage, so be ready for anything. Note - this manoeuver might be useful if you end up being the VIP in a Assassination game, and do not have a Pelican chassis ship set as blueprint. Then find a safe spot to turn, and do it again. You can easily outsmart the opponent by rushing towards them, with your armour protecting you, then turn in a small degree, to be able to shoot them down with the mass drivers on the side, then thrust until they can only shoot your back armour. The Pelican is more defensive, than offensive. If you ever find yourself with low health, the Bullfrog is fast enough to flee some enemies (most will outrun you anyway), so do so. To manoeuver the Bullfrog successfully, attack the enemy from front, and dismantle their main weapons as fast as possible. The Bullfrog is special, to be the only ship chassis that uses mass driver weaponry in an all-offence way. Each chassis has a tactic: a manoeuver, a way of fighting, that can be used if you don't have any tiles for your blueprint setup if you wish to use the chassis itself or if you find yourself fighting against a computer controlled ship.
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